Ekkehardt Gehring (
spelleton) wrote in
daybreakacademy2020-05-17 12:20 pm
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At Death's Doorstep
Who: Ekkehardt and whoever signed up to go on this fun trip right here.
What: Ekkehardt takes a group of people back to his family's base in the Outlands, and then takes an even smaller group of people into the underworld.
Where: Outlands.
When: Mid-May
Warnings: Death, potential backstory trauma. Will be updated if anything comes up.
Notes: Doing your own toplevels is absolutely fine! Let me know if you need NPC involvement for your threads.
Passage to House Gehring's territory is ultimately a simple matter, and while it involves some transit time, it's smooth overall. The living quarters for patients and guests have been refurbished and built out to accommodate extra people since Ekkehardt's last extended visit; an addition made especially for Héctor's undead family. House Gehring's base of operations looks and feels far more like an especially large, cosy house than a protective bastion.
The supposed passage to the underworld is much less hospitable. It's a yawning cavern far beneath the house; water from some vast lake or river in the world below laps near-silently at a shore decorated with silent statues, all facing out towards the darkness. An ancient-looking longboat with a lit lamp at the prow, moored to nothing at all, floats there. Their passage is expected, it seems.
And as for the underworld itself...
Eventually, the boat cuts into an impossibly still lake, and Ekkehardt steps out, leaving the boat behind. It's possible to walk on the water, though it takes concentration not to sink, at least at first. With every step you take, flowers bloom, leaving a trail.
And all around, above and below, are stars. And if you walk long enough, you might encounter ghosts, of a sort - of the people you used to be, predominantly. Fragments of your past selves that no longer exist. But if their own feelings were strong enough, you might even meet the ghosts of those who were once important to you - or still are.
[ More content in toplevels below! ]
What: Ekkehardt takes a group of people back to his family's base in the Outlands, and then takes an even smaller group of people into the underworld.
Where: Outlands.
When: Mid-May
Warnings: Death, potential backstory trauma. Will be updated if anything comes up.
Notes: Doing your own toplevels is absolutely fine! Let me know if you need NPC involvement for your threads.
Passage to House Gehring's territory is ultimately a simple matter, and while it involves some transit time, it's smooth overall. The living quarters for patients and guests have been refurbished and built out to accommodate extra people since Ekkehardt's last extended visit; an addition made especially for Héctor's undead family. House Gehring's base of operations looks and feels far more like an especially large, cosy house than a protective bastion.
The supposed passage to the underworld is much less hospitable. It's a yawning cavern far beneath the house; water from some vast lake or river in the world below laps near-silently at a shore decorated with silent statues, all facing out towards the darkness. An ancient-looking longboat with a lit lamp at the prow, moored to nothing at all, floats there. Their passage is expected, it seems.
And as for the underworld itself...
Eventually, the boat cuts into an impossibly still lake, and Ekkehardt steps out, leaving the boat behind. It's possible to walk on the water, though it takes concentration not to sink, at least at first. With every step you take, flowers bloom, leaving a trail.
And all around, above and below, are stars. And if you walk long enough, you might encounter ghosts, of a sort - of the people you used to be, predominantly. Fragments of your past selves that no longer exist. But if their own feelings were strong enough, you might even meet the ghosts of those who were once important to you - or still are.
[ More content in toplevels below! ]
QUESTIONS
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But what really makes the trip worth it is the passage. Though she had accepted (grudgingly) that she was not allowed to go meet Death, she at least insisted to follow the expedition group down to the entrance. ]
Who are the statues? Deities, people of the past, or maybe they're alive themselves?
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They're...guardians. I suppose you could say they're deities, of a sort. [ The statues are all immaculately cleaned, no matter their age. Many have flowers, toys, or some kind of offering adorning them. ] The representations of the dead - as they were in life - have a great deal of power on this border.
[ No matter how safe they've made it over the years, the Outlands is still the Outlands. Other things might emerge. The statues suppress them. ] They're made in the likenesses of those who wished to be...sent off, here, rather than buried.
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HOUSE GEHRING NPC TOPLEVEL
Aloisia and Mechthild, Ekkehardt's older sisters, are both available to talk to here. ]
Either one/Both?
[The problem was when the hours kept getting longer, and longer. Normally Puella probably wouldn't think about it that much, but this was...different. What if something went wrong? How would they know??]
[Many missions went to some weird places, but never did they went, well, directly to afterlives.]
[It took several hours in until she started asking around for updates. Otherwise, she was sometimes pacing around the house, getting antsy and worried. If it kept going this way not even playtime was going to take her mind off of it.]
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So she heads inside from the garden, leaning over the back of the sofa where Puella is currently fussing. ]
Looks like you've got something on your mind. [ A pause. ] Want to talk about it?
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Either or both
It's a little odd, seeing so many kids dash back and forth like this, enough so that he can't help but wonder at times if he's just managed to wander into some new wing of the school. He's caught a few of the little ankle-biters staring so far, but luckily a long, uncomfortable, unamused stare right back has been enough so far to either unnerve or bore the children into leaving (or so he thinks anyway. Some of the interactions ended up straying into staring contest territory).
He probably should introduce himself at some point. But unlike Ekkehardt, who grew up here, who fits in perfectly, Avery can't help but feel like he sticks out, in a way that's more uncomfortable than it usually is.
This is all part of the mission, he reminds himself, even as he lingers near the walls and keeps himself away from any of the larger groups. Even so he can't help but also keep reminding himself exactly where he really is.]
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You're quite a wallflower in person. [ The voice seems to come from nowhere, but its source is made obvious when a tall woman with white dreadlocks steps out of apparently thin air. (The hallway wall ripples momentarily as she passes through, like it's made of water).
She peers down at him, expression serious. Avery has likely seen Ekkehardt wearing similar expressions, so that should be a hint to her identity, at least. ] I wasn't expecting that.
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[Just strolling through the door like she owns the place, no big deal. Hi, Aloisia, hope you weren't appreciating the peace and quiet. Hi, various small children, this random woman in a gas mask showing up is fine, probably.]
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Of course! I've been hearing a lot about you, but nothing compares to a visit in person.
[ She lifts her up in a quick hug with her usual strength that belies her size. ]
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Either?
House Gehring is a warm place. Welcoming, full of life even among the dead. Children run about and those older share stories and it speaks to him in a way that's only beaten out by home itself. Here is a place he would've stayed as a child if the option had presented. Here is a place he'd have stayed much longer if he didn't have more beyond it.
Knowing those here, he greets them all with wide grins and happy greetings. And that's before he even gets to his own family, where it's hard to tell who's bowling over who. He ditches his other form and lets himself be who he is, what he's most comfortable as (if not for the ticking clock).
It's hard to bring himself back around for the mission, to part with those here again, but eventually, he settles back, waiting, if still open to one last talk or two.]
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Are all the arrangements to your liking? [ Mechthild seems to have simply appeared out of nowhere, once Héctor has a quiet moment to himself. Ekkehardt's other sister is just as good at walking quietly as he is, apparently. ]
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Either!
A Tyrant King of Fear didn't need to only cause fear. Ekkehardt had spoken of this duality before, and, frankly, it made sense.
And in his good mood, he decided to show the children a few magic tricks and illusions with his dark magic, mostly themed in his incredibly Halloween aesthetic way with bats and small wolves. His dramatic showmanship actually made him quite an entertainer when he tried. He also was no stranger to the other various undead around the House, being more than happy to speak with whoever came by, until he stumbled upon one of Ekkehardt's older sisters.]
Ah! Hello there! Thank you for your hospitality so far.
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Aloisia laughs at the greeting, planting her hands on her hips. Her cloak swirls out behind her with the movement. ]
I should thank you, Valvatorez! You've certainly brightened up our charges' day. But as a host, I'm glad to hear you're enjoying our hospitality.
[ Though she's no less sharp, the face she wears at home, outside of battle, is far less intense than within it. ]
UNDERWORLD NPC TOPLEVEL
This is Death, at least how she is perceived in Ekkehardt's beliefs. And here she sits, enshrined in nothing more elaborate than flowers, waiting for your questions.
Or, maybe, you'll come across other strange landmarks, though no less significant; the perch of some vast bird surrounded by black blooms, a wild briar patch blooming with red flowers, a plain of waving grass in perfect, pale white. Stepping close will make the owners of these small domains instantly aware of you; you only have to ask, and they'll appear. ]
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[She's come to a stop before her, that strange deep feeling of familiarity she had in Ekkehardt's dream welling up again. The feeling of knowing and being known, in a way that goes down to the bone.]
[Smiling warmly, the girl who never got caught meets the eyes of Death.]
You're very beautiful.
[Not her usual, brash and bold. This is something quieter and gentler, a moment of understanding. It seems the place for that.]
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The girl who never got caught, indeed. ]
A compliment? You flatter me so.
[ She sounds like a river, a waterfall, the rumbling tides of long-dead seas. A promise of infinity in every respect, both drowning and freeing. In her domain, he is the water that she rides on, the stars above and below, the point where sky and sea converge. ]
Is there something you wish to ask of me?
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[But it's too late, they were here now.]
Um... [And frankly too nervous to say anything. It's almost like Emizel is not nearly as confident as he claims or says to be.]
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He walks to her, flowers blooming behind him as slowly as Ekkehardt's path does. He stands before her with a sort of breathless anticipation. It's a nervousness that he's felt before, distinctly in the realm of wanting to be accepted.
And then, before her, with his bony knuckles over his empty ribcage, he bows low.]
Muerte...
[She's not his death. He knows that somewhere in his core. He is not one of those back home who venerated death. But Death had woven its way into his life, perhaps from the start. Despite all his running from final death, he has nothing but respect.]
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Still, he remained undaunted, unafraid. He drew nearer to the occupant of the boat, but stopped at a respectful distance, giving a gentlemanly bow. It hurt nothing to be polite.]
Thank you, for allowing us an audience and safe passage into this realm.
Is there a title or name you prefer to others? Or should I simply refer to you as Death?
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[ Don't mind him, he's just getting absolutely bodied by children who have no respect for his dignity and are using him as a climbing wall. He doesn't seem to mind, though he does chide occasionally about crowding him.
Otherwise, he's taking a little time to himself to relax before the expedition, looking just a little ruffled. ]
B.
[ Ekkehardt no longer bothers with even the pretense of keeping up a living face once they've crossed over into Death's domain. As soon as they reach the underworld, he lets his glamour fall.
Flowers bloom more slowly in his wake than those of the truly alive, but they bloom nonetheless. He wanders across the endless plain of star-filled water as if he's in a carefree dream, as if a weight has been lifted from him. ]
A
[...Although clearly, that means she should join in too. One more kid never hurt anybody right?]
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B
Flowers of red, black, and white follow in the vampire's wake, with the odd, occasional pink flower poking around too.]
You look almost as though you're in a state of bliss, my friend.
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cw: mutilation
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Closed to Avery and Ekkehardt
Should I say "it's been a while"?
[She should be surprised, probably. It's not every day you come face to face with yourself, a good sixteen years younger.]
[But somehow, she's not. This is the kind of place for that.]
Then again, guess you never really left-
There's no time.
[Jasmine Whitesmith, as she was when she still kept that name, would have rather died than interrupt another human being.]
[But Jasmine Whitesmith died a very long time ago, and she's just talking to herself.]
Your friend, the soul-eater, you need to find him. She's still here.
[There's only ever been one "she" that really mattered, when it comes to Avery.]
She wants hi- [But this time Jail is the one to interrupt, scooping Jasmine up and breaking into a dead run in the direction of the last place she saw the Snatcher. The temperature is dropping, and even if they weren't the same person, there's only one thing that the last queen of the Subcon Forest wants.]
Atchison, we got a fucking problem here!
["She wants him back."]
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Avery doesn't even have time to turn all the way around, much less ask Jailbreak what she's talking about. The air grows cold, a familiar, awful chill, and then frozen, black clawed fingers reach up from the depths to grab at his ankles to drag him down below.]
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1/2
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