The Watchers of Night (
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daybreakacademy2021-02-28 07:02 am
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[Fourth Wall Finale] Night: Fall

[Fourth Wall Finale] Night: Fall
Log Comm | Network Comm | OOC Comm | Navigation

As the sun goes down on the day of February 28th, the darkness begins to swarm in earnest around the place where the final Herald will emerge - the shores of a dark and polluted sea in the Outlands. Clouds of choking, magical ash roll over the sky to replace the clouds, casting the battlefield into an eerie crimson twilight. Dark smoke boils over the landscape, and the jeering, howling cries of those who would bring on Nightfall can be heard as they amass for their final battle.
Yet, still, the cacophony of the opposition is nothing compared to their silence as a vast shape rises from the water and flares its wings, blotting out the sunlight with its mere presence.
The last Herald of Night, the great primordial dragon Suneater, has arrived. Its only aim is to devour the sun - and crush anything that tries to get in its way.
A comparatively small shape, bubbled in a shining rainbow barrier and casting rays of light down on allied fighters, floats expectantly on the field. The former Herald Iriceli calls out to those who would do battle with Suneater directly:
“Come on! I’ll protect you!”
The battle with Suneater will be conducted in a single long thread, which will have its own toplevel. Abilities directly relevant to those engaging the boss in close combat will be put there.
A. Daybreak’s Moving Castle
While the Academy has many tricks up its sleeves to be deployed in time of need, this one may be the most powerful - and most secret - of all. After everyone is assembled or evacuated as necessary, the staff and students who specialize in artificer work come together in the courtyard, in front of the clear, cold waters of the massive pond known as the Cross of Life.
Headmistress Duchene looks over to the lead among the artificers. She meets her eyes, nods silently, and holds out her hands. The artificer quickly, carefully nicks both of the Headmisstress’ palms with a ritual knife, and steps back as Mila Duchene turns around and steps onto the ice. The frozen pond melts where her blood touches it, and she steps smoothly from ice into cold water, walking forward until she reaches the fountain in the center and grasps it with both hands.
And then the night lights up.
Someone watching from above might see the lines of light moving from water to stone, the very architecture of the Academy itself beginning to rise up and rearrange, and realize: the entire campus is a ritual circle.
Some schools were built for experimentation, for pushing the limits of the accepted. Some schools were built for preservation, passing on hallowed traditions. But Daybreak Academy was built for this night, and ever since the first stones were laid on the campus grounds, it has been storing sunlight, storing power, keeping it for this:
The main buildings of Daybreak itself have been temporarily transmuted from their normal forms into a giant, winged robot.
It radiates stored sunlight in a wide area around itself as it moves through the chaotic battlefield, providing something of a reprieve from the smoke that Suneater constantly spews.
From here, combatants and non-combatants alike can deploy and regroup as needed. The main medical facility and the Academy’s extensive defense systems and armory are all fully operational.
Tasks involving the base of operations include, but are not limited to:
- Aiding medical staff (retrieving incapacitated combatants, fetching supplies, healing or conventional first aid)
- Manning defensive weaponry such as gargoyle cannons and long-range turrets to shoot down attackers aiming to destroy or disable parts of the Academy
- Monitoring and communicating with others on the battlefield itself
- Defending the Academy from enemy intrusions
B. Battlefield
As expected, the fight itself is chaos. Suneater itself may have little to do with its far smaller followers, but everything from Outlands human cults to daemons and fae have shown up on the side of Nightfall, and they give - and expect - no mercy or quarter. While some are merely taking advantage of the assembly to try and snatch those on Daybreak’s side who they’ve taken an interest in for one reason or another, others are far more vicious and terrifying.
We encourage players to create their own specialised foes as needed, but as a rule of thumb, the caliber of these enemies can range from anywhere to mobs of low-level minions to solitary figures with exceptional combat ability. Not all enemies are focused on combat; many are focused on sabotage, distraction, and creating other troublesome effects like traps and illusions.
To make things worse, Suneater’s other gift is rolling out in force. Wherever the miasma it breathes and exudes from its very pores touches, combatants - friend and foe alike - are struck with hallucinatory visions, a sense of profound exhaustion and a bone-chilling cold. Regenerative abilities, shields, healing magic, and natural or supernatural protective gear can aid in combating these effects, but as long as the smoke exists, there will be difficulty in the fight ahead.
Those afflicted by the hallucinatory properties of Suneater’s miasma may see both enemies and friends as figures from their pasts, their present, their nightmares, or even manifestations of their fears, or any other number of things. We leave it up to player discretion as to the strength and nature of these visions, should you choose to use them in your threads.
Tasks involving the battlefield include, but are not limited to:
- Fighting (anything from simple clashes to sneak attacks behind enemy ranks)
- Rescuing or aiding injured or ailing combatants; supplying them with masks, first aid or protective gear as required
- Maintaining and protecting set miasma-free zones with magical lamps and other items
C. Wildcard
Battle is fierce, and enemies are, now more than ever before, inclined to show no quarter. And even in the relative safety of the Academy, the sounds of heated combat can be heard clearly.
This prompt is for anything still finale-related that doesn’t fit into the above categories. Please feel free to use this log to play out your own confrontations!
NPC Toplevel: Cassandra | OTA
All systems gold, ready to proceed.
The students and staff aren’t the only ones doing their part in the battle- Daybreak’s resident AI is piloting the massive mechanical construction that the school has become, effortlessly using it like an extension of her own body. ...Not that she has a body.
To any individuals currently attempting to bring about Nightfall, please be advised that we have been given express permission to, and quote, “fucking crush you”. To all students within earshot of this announcement, please be advised that this does not constitute endorsement of foul language in a classroom setting.
Although, given how much fun she seems to be having smacking the forces of the apocalypse around with her giant robot hands, she may not want to give this one up.
B.
But while driving the Academy-mecha is her most visible job, she’s more than capable of multitasking, and is helping behind the scenes as well. Those engaged in civilian rescue efforts, or in need of a little help themselves, may hear a calm, gentle mechanical voice coming from the nearest speaker:
I am here for guidance. How may I help?
A....
"....how come you get to..."
Why does the computer get to swear...that's not fair...
no subject
Also because no one can stop her.
If the world does end, you may swear about it.
Once.
no subject
...
She realizes she doesn't have the english russian translator on her anymore these days. Oh dear.]
...What's 'emancipated'?