thewatchers: Headmistress (Mila Duchene)
The Watchers of Night ([personal profile] thewatchers) wrote in [community profile] daybreakacademy2021-02-28 07:02 am

[Fourth Wall Finale] Night: Fall


[Fourth Wall Finale] Night: Fall
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As the sun goes down on the day of February 28th, the darkness begins to swarm in earnest around the place where the final Herald will emerge - the shores of a dark and polluted sea in the Outlands. Clouds of choking, magical ash roll over the sky to replace the clouds, casting the battlefield into an eerie crimson twilight. Dark smoke boils over the landscape, and the jeering, howling cries of those who would bring on Nightfall can be heard as they amass for their final battle.

Yet, still, the cacophony of the opposition is nothing compared to their silence as a vast shape rises from the water and flares its wings, blotting out the sunlight with its mere presence.

The last Herald of Night, the great primordial dragon Suneater, has arrived. Its only aim is to devour the sun - and crush anything that tries to get in its way.

A comparatively small shape, bubbled in a shining rainbow barrier and casting rays of light down on allied fighters, floats expectantly on the field. The former Herald Iriceli calls out to those who would do battle with Suneater directly:

“Come on! I’ll protect you!”

The battle with Suneater will be conducted in a single long thread, which will have its own toplevel. Abilities directly relevant to those engaging the boss in close combat will be put there.

A. Daybreak’s Moving Castle
While the Academy has many tricks up its sleeves to be deployed in time of need, this one may be the most powerful - and most secret - of all. After everyone is assembled or evacuated as necessary, the staff and students who specialize in artificer work come together in the courtyard, in front of the clear, cold waters of the massive pond known as the Cross of Life.

Headmistress Duchene looks over to the lead among the artificers. She meets her eyes, nods silently, and holds out her hands. The artificer quickly, carefully nicks both of the Headmisstress’ palms with a ritual knife, and steps back as Mila Duchene turns around and steps onto the ice. The frozen pond melts where her blood touches it, and she steps smoothly from ice into cold water, walking forward until she reaches the fountain in the center and grasps it with both hands.

And then the night lights up.

Someone watching from above might see the lines of light moving from water to stone, the very architecture of the Academy itself beginning to rise up and rearrange, and realize: the entire campus is a ritual circle.

Some schools were built for experimentation, for pushing the limits of the accepted. Some schools were built for preservation, passing on hallowed traditions. But Daybreak Academy was built for this night, and ever since the first stones were laid on the campus grounds, it has been storing sunlight, storing power, keeping it for this:

The main buildings of Daybreak itself have been temporarily transmuted from their normal forms into a giant, winged robot.

It radiates stored sunlight in a wide area around itself as it moves through the chaotic battlefield, providing something of a reprieve from the smoke that Suneater constantly spews.

From here, combatants and non-combatants alike can deploy and regroup as needed. The main medical facility and the Academy’s extensive defense systems and armory are all fully operational.

Tasks involving the base of operations include, but are not limited to:
- Aiding medical staff (retrieving incapacitated combatants, fetching supplies, healing or conventional first aid)
- Manning defensive weaponry such as gargoyle cannons and long-range turrets to shoot down attackers aiming to destroy or disable parts of the Academy
- Monitoring and communicating with others on the battlefield itself
- Defending the Academy from enemy intrusions

B. Battlefield
As expected, the fight itself is chaos. Suneater itself may have little to do with its far smaller followers, but everything from Outlands human cults to daemons and fae have shown up on the side of Nightfall, and they give - and expect - no mercy or quarter. While some are merely taking advantage of the assembly to try and snatch those on Daybreak’s side who they’ve taken an interest in for one reason or another, others are far more vicious and terrifying.

We encourage players to create their own specialised foes as needed, but as a rule of thumb, the caliber of these enemies can range from anywhere to mobs of low-level minions to solitary figures with exceptional combat ability. Not all enemies are focused on combat; many are focused on sabotage, distraction, and creating other troublesome effects like traps and illusions.

To make things worse, Suneater’s other gift is rolling out in force. Wherever the miasma it breathes and exudes from its very pores touches, combatants - friend and foe alike - are struck with hallucinatory visions, a sense of profound exhaustion and a bone-chilling cold. Regenerative abilities, shields, healing magic, and natural or supernatural protective gear can aid in combating these effects, but as long as the smoke exists, there will be difficulty in the fight ahead.

Those afflicted by the hallucinatory properties of Suneater’s miasma may see both enemies and friends as figures from their pasts, their present, their nightmares, or even manifestations of their fears, or any other number of things. We leave it up to player discretion as to the strength and nature of these visions, should you choose to use them in your threads.

Tasks involving the battlefield include, but are not limited to:
- Fighting (anything from simple clashes to sneak attacks behind enemy ranks)
- Rescuing or aiding injured or ailing combatants; supplying them with masks, first aid or protective gear as required
- Maintaining and protecting set miasma-free zones with magical lamps and other items

C. Wildcard
Battle is fierce, and enemies are, now more than ever before, inclined to show no quarter. And even in the relative safety of the Academy, the sounds of heated combat can be heard clearly.
This prompt is for anything still finale-related that doesn’t fit into the above categories. Please feel free to use this log to play out your own confrontations!
shockingblue: (Silent)

[personal profile] shockingblue 2021-02-28 08:37 pm (UTC)(link)
The first flash of Asimov gone, he's quickly replaced by another, and another, on either side. It makes his head spin. He knows logically, deep down, that this can't be happening. That it's fake. But something else within, perhaps the seat of fear and anger within, influenced by whatever miasma is in the air despite preventive measures and his radiance, is finally getting to him.

Voices echo in his ears.

Do you really think it'll end today, even if you win? Your fight will never end. A man like you will never know peace.

Another shot, a vicious bolt of lightning cutting through the air.

You will walk the path of endless battle and tragedy. It's all you really know, isn't it? And you feel alive through it.

Another clap of thunder as his answer, the boy's teeth gritting in hatred and anger.

Don't fool yourself. Humankind will turn on you. And when they do... will your convictions hold?

Crack, crack!

Nana was wrong about you. No matter how much you lie to yourself that you're not just a weapon meant for war... you'll never be more than that.

Gunvolt's finger almost pulled the trigger again, his eyes widening at the comment. He blinked twice, as he hears his name... distantly, or so he thinks. He only comes back to his senses with the sights of his weapon planted on Vivi.

Abject horror on his face for what he was so close to doing, he drops the Dart Leader and sinks to his knees, wordless.
alreadyhuman: (1)

[personal profile] alreadyhuman 2021-03-03 11:24 am (UTC)(link)
At first he thinks Gunvolt's been injured, but as he reaches him, he can see that's not the case - physically, anyway. There's no blood or anything, at least that he can see. The fact that the Dart Leader had been pointed at him a few seconds ago doesn't even seem to register as he promptly wraps his arms around his friend.

A barrier made of Radiant light springs forth around them, repelling enemies for the moment.

"...Are you okay?"

It's the only thing Vivi can think to ask, in the face of everything. It might be a battle for the fate of the world, but this is way more important right now.
shockingblue: (Skyward)

[personal profile] shockingblue 2021-03-06 06:01 pm (UTC)(link)
"I..."

He loses his tongue on the first syllable, only able to wrap his arms around his friend in return. Gunvolt squeezed Vivi a little tighter than he normally would, desperately trying to center himself. The calming, radiant bubble around them reduced the amount of miasma coming in, allowed his senses to stabilize though. Enough that he was able clear his head after a moment.

"...Yeah. Hallucination. That's all it was. Some baggage about Asimov getting drudged back up."

He's putting on a brave face, but few probably know the struggles he had with Asimov's betrayal better than Vivi. Along with Desi, Ky, Monarch, and Lia, Vivi heard more about how he tried to deal with that. Even with therapy, healthy coping, and time... it seems that like the scar from the orichalcum bullet Asimov put through his chest, some of those wounds never fully faded from his subconscious.

But while those wounds never absolutely faded... they still had healed, mostly. And it was enough to remind him how wrong Asimov was, his friend here... a non-human who cared about him so deeply.

"...I think I need to get back to a safe zone for a little while. There's a lot more to do and I can't be holding people back when the chips are down."