thewatchers: Headmistress (Mila Duchene)
The Watchers of Night ([personal profile] thewatchers) wrote in [community profile] daybreakacademy2021-02-28 07:02 am

[Fourth Wall Finale] Night: Fall


[Fourth Wall Finale] Night: Fall
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As the sun goes down on the day of February 28th, the darkness begins to swarm in earnest around the place where the final Herald will emerge - the shores of a dark and polluted sea in the Outlands. Clouds of choking, magical ash roll over the sky to replace the clouds, casting the battlefield into an eerie crimson twilight. Dark smoke boils over the landscape, and the jeering, howling cries of those who would bring on Nightfall can be heard as they amass for their final battle.

Yet, still, the cacophony of the opposition is nothing compared to their silence as a vast shape rises from the water and flares its wings, blotting out the sunlight with its mere presence.

The last Herald of Night, the great primordial dragon Suneater, has arrived. Its only aim is to devour the sun - and crush anything that tries to get in its way.

A comparatively small shape, bubbled in a shining rainbow barrier and casting rays of light down on allied fighters, floats expectantly on the field. The former Herald Iriceli calls out to those who would do battle with Suneater directly:

“Come on! I’ll protect you!”

The battle with Suneater will be conducted in a single long thread, which will have its own toplevel. Abilities directly relevant to those engaging the boss in close combat will be put there.

A. Daybreak’s Moving Castle
While the Academy has many tricks up its sleeves to be deployed in time of need, this one may be the most powerful - and most secret - of all. After everyone is assembled or evacuated as necessary, the staff and students who specialize in artificer work come together in the courtyard, in front of the clear, cold waters of the massive pond known as the Cross of Life.

Headmistress Duchene looks over to the lead among the artificers. She meets her eyes, nods silently, and holds out her hands. The artificer quickly, carefully nicks both of the Headmisstress’ palms with a ritual knife, and steps back as Mila Duchene turns around and steps onto the ice. The frozen pond melts where her blood touches it, and she steps smoothly from ice into cold water, walking forward until she reaches the fountain in the center and grasps it with both hands.

And then the night lights up.

Someone watching from above might see the lines of light moving from water to stone, the very architecture of the Academy itself beginning to rise up and rearrange, and realize: the entire campus is a ritual circle.

Some schools were built for experimentation, for pushing the limits of the accepted. Some schools were built for preservation, passing on hallowed traditions. But Daybreak Academy was built for this night, and ever since the first stones were laid on the campus grounds, it has been storing sunlight, storing power, keeping it for this:

The main buildings of Daybreak itself have been temporarily transmuted from their normal forms into a giant, winged robot.

It radiates stored sunlight in a wide area around itself as it moves through the chaotic battlefield, providing something of a reprieve from the smoke that Suneater constantly spews.

From here, combatants and non-combatants alike can deploy and regroup as needed. The main medical facility and the Academy’s extensive defense systems and armory are all fully operational.

Tasks involving the base of operations include, but are not limited to:
- Aiding medical staff (retrieving incapacitated combatants, fetching supplies, healing or conventional first aid)
- Manning defensive weaponry such as gargoyle cannons and long-range turrets to shoot down attackers aiming to destroy or disable parts of the Academy
- Monitoring and communicating with others on the battlefield itself
- Defending the Academy from enemy intrusions

B. Battlefield
As expected, the fight itself is chaos. Suneater itself may have little to do with its far smaller followers, but everything from Outlands human cults to daemons and fae have shown up on the side of Nightfall, and they give - and expect - no mercy or quarter. While some are merely taking advantage of the assembly to try and snatch those on Daybreak’s side who they’ve taken an interest in for one reason or another, others are far more vicious and terrifying.

We encourage players to create their own specialised foes as needed, but as a rule of thumb, the caliber of these enemies can range from anywhere to mobs of low-level minions to solitary figures with exceptional combat ability. Not all enemies are focused on combat; many are focused on sabotage, distraction, and creating other troublesome effects like traps and illusions.

To make things worse, Suneater’s other gift is rolling out in force. Wherever the miasma it breathes and exudes from its very pores touches, combatants - friend and foe alike - are struck with hallucinatory visions, a sense of profound exhaustion and a bone-chilling cold. Regenerative abilities, shields, healing magic, and natural or supernatural protective gear can aid in combating these effects, but as long as the smoke exists, there will be difficulty in the fight ahead.

Those afflicted by the hallucinatory properties of Suneater’s miasma may see both enemies and friends as figures from their pasts, their present, their nightmares, or even manifestations of their fears, or any other number of things. We leave it up to player discretion as to the strength and nature of these visions, should you choose to use them in your threads.

Tasks involving the battlefield include, but are not limited to:
- Fighting (anything from simple clashes to sneak attacks behind enemy ranks)
- Rescuing or aiding injured or ailing combatants; supplying them with masks, first aid or protective gear as required
- Maintaining and protecting set miasma-free zones with magical lamps and other items

C. Wildcard
Battle is fierce, and enemies are, now more than ever before, inclined to show no quarter. And even in the relative safety of the Academy, the sounds of heated combat can be heard clearly.
This prompt is for anything still finale-related that doesn’t fit into the above categories. Please feel free to use this log to play out your own confrontations!
stavros: Kokoro about to use her whip. ([a] ready to go)

[personal profile] stavros 2021-03-01 12:20 am (UTC)(link)
Kokoro stands tense, as ready as she'd claimed to be. The fear for the worst was there, of course, but mostly just resolve to see this through one way or another. Yet, when Valvatorez recovers in his right mind, she can't help but look a little relieved.

"There's no need. Do you not always tell us to be responsible?" She pauses. "I must say, that's... probably exactly how I imagined it."
arcadianvampire: (Neutral (Tyrant))

[personal profile] arcadianvampire 2021-03-02 06:39 pm (UTC)(link)
"I do, yes. But even I do not enjoy sharing the burden with others sometimes. The teaching is a reminder to myself as much as it is to my students."

The more dour, more severe lines of his face as a Tyrant gave him the appearance of being harsher and more cold and distant at first... though also more regal, refined, and like daemonic royalty. But the look in his eyes betrayed his true self at the moment, also relieved that things managed to work out, and it was one less burden his student had to carry.

Still, the daemon smiled, subtly, proudly at her reply.

"Well, I'm glad it doesn't disappoint. I'm quite fond of the classics, as you well know. Unfortunately, I don't have the time to modernize the wardrobe, so what I wore four hundred years ago will have to do for today."
stavros: Kokoro taking off in Stavros. ([a] fly on)

[personal profile] stavros 2021-03-02 07:46 pm (UTC)(link)
"It's far from the proper occasion for anyone to judge," Kokoro replied, looking out at where the sun had gone down. She pulled up her uniform sleeve, exposing the communicator bracelet that summoned her Rune Armour. "Not when we need everything we have to save the world as it is."