The Watchers of Night (
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daybreakacademy2021-02-28 07:02 am
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[Fourth Wall Finale] Night: Fall

[Fourth Wall Finale] Night: Fall
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As the sun goes down on the day of February 28th, the darkness begins to swarm in earnest around the place where the final Herald will emerge - the shores of a dark and polluted sea in the Outlands. Clouds of choking, magical ash roll over the sky to replace the clouds, casting the battlefield into an eerie crimson twilight. Dark smoke boils over the landscape, and the jeering, howling cries of those who would bring on Nightfall can be heard as they amass for their final battle.
Yet, still, the cacophony of the opposition is nothing compared to their silence as a vast shape rises from the water and flares its wings, blotting out the sunlight with its mere presence.
The last Herald of Night, the great primordial dragon Suneater, has arrived. Its only aim is to devour the sun - and crush anything that tries to get in its way.
A comparatively small shape, bubbled in a shining rainbow barrier and casting rays of light down on allied fighters, floats expectantly on the field. The former Herald Iriceli calls out to those who would do battle with Suneater directly:
“Come on! I’ll protect you!”
The battle with Suneater will be conducted in a single long thread, which will have its own toplevel. Abilities directly relevant to those engaging the boss in close combat will be put there.
A. Daybreak’s Moving Castle
While the Academy has many tricks up its sleeves to be deployed in time of need, this one may be the most powerful - and most secret - of all. After everyone is assembled or evacuated as necessary, the staff and students who specialize in artificer work come together in the courtyard, in front of the clear, cold waters of the massive pond known as the Cross of Life.
Headmistress Duchene looks over to the lead among the artificers. She meets her eyes, nods silently, and holds out her hands. The artificer quickly, carefully nicks both of the Headmisstress’ palms with a ritual knife, and steps back as Mila Duchene turns around and steps onto the ice. The frozen pond melts where her blood touches it, and she steps smoothly from ice into cold water, walking forward until she reaches the fountain in the center and grasps it with both hands.
And then the night lights up.
Someone watching from above might see the lines of light moving from water to stone, the very architecture of the Academy itself beginning to rise up and rearrange, and realize: the entire campus is a ritual circle.
Some schools were built for experimentation, for pushing the limits of the accepted. Some schools were built for preservation, passing on hallowed traditions. But Daybreak Academy was built for this night, and ever since the first stones were laid on the campus grounds, it has been storing sunlight, storing power, keeping it for this:
The main buildings of Daybreak itself have been temporarily transmuted from their normal forms into a giant, winged robot.
It radiates stored sunlight in a wide area around itself as it moves through the chaotic battlefield, providing something of a reprieve from the smoke that Suneater constantly spews.
From here, combatants and non-combatants alike can deploy and regroup as needed. The main medical facility and the Academy’s extensive defense systems and armory are all fully operational.
Tasks involving the base of operations include, but are not limited to:
- Aiding medical staff (retrieving incapacitated combatants, fetching supplies, healing or conventional first aid)
- Manning defensive weaponry such as gargoyle cannons and long-range turrets to shoot down attackers aiming to destroy or disable parts of the Academy
- Monitoring and communicating with others on the battlefield itself
- Defending the Academy from enemy intrusions
B. Battlefield
As expected, the fight itself is chaos. Suneater itself may have little to do with its far smaller followers, but everything from Outlands human cults to daemons and fae have shown up on the side of Nightfall, and they give - and expect - no mercy or quarter. While some are merely taking advantage of the assembly to try and snatch those on Daybreak’s side who they’ve taken an interest in for one reason or another, others are far more vicious and terrifying.
We encourage players to create their own specialised foes as needed, but as a rule of thumb, the caliber of these enemies can range from anywhere to mobs of low-level minions to solitary figures with exceptional combat ability. Not all enemies are focused on combat; many are focused on sabotage, distraction, and creating other troublesome effects like traps and illusions.
To make things worse, Suneater’s other gift is rolling out in force. Wherever the miasma it breathes and exudes from its very pores touches, combatants - friend and foe alike - are struck with hallucinatory visions, a sense of profound exhaustion and a bone-chilling cold. Regenerative abilities, shields, healing magic, and natural or supernatural protective gear can aid in combating these effects, but as long as the smoke exists, there will be difficulty in the fight ahead.
Those afflicted by the hallucinatory properties of Suneater’s miasma may see both enemies and friends as figures from their pasts, their present, their nightmares, or even manifestations of their fears, or any other number of things. We leave it up to player discretion as to the strength and nature of these visions, should you choose to use them in your threads.
Tasks involving the battlefield include, but are not limited to:
- Fighting (anything from simple clashes to sneak attacks behind enemy ranks)
- Rescuing or aiding injured or ailing combatants; supplying them with masks, first aid or protective gear as required
- Maintaining and protecting set miasma-free zones with magical lamps and other items
C. Wildcard
Battle is fierce, and enemies are, now more than ever before, inclined to show no quarter. And even in the relative safety of the Academy, the sounds of heated combat can be heard clearly.
This prompt is for anything still finale-related that doesn’t fit into the above categories. Please feel free to use this log to play out your own confrontations!
no subject
As the two barreled forward there were, naturally, some daemons that promptly decided "fuck this" and bowed out. Possibly those that were unsure of the whole thing and had been pressured into this, or those that were well versed enough to know that King Arthur and Tyrant Motherfucking Valvatorez being on the enemy team generally meant very bad things. Especially with the two of them charging forward fearlessly with two incredibly powerful weapons in tow. Even if Nightfall does come and the Suneater succeeds, they sure as hell aren't going to be around to see it.
Still. While some flee for their lives, many more charge forward head on. The weakest of them are trampled underfoot by Llamrei's powerful hooves. Those that manage to get close find themselves receiving more than they bargained for. Artoria and her steed function as one, with the kind of frightening synergy only available to a skilled rider and her beloved steed. Llamrei tramples any who get close to Artoria, while any who attempt to strike the horse find themselves on the end of the Lion King's lance; their bodies gathered up like a shish kabob before the radiant light turns them to ash.]
no subject
And in that, they both found themselves stalemated once more.
The Tyrant rent through groups of foes, simply the force alone from Yoshitsuna cleaving through the air enough to slice flesh, scale, bone, and more. But while simple swordplay alone was effective, it did not make for the mark of a nightmare. No, as he cut along the swaths of daemons that charged him, a massive draconic fist swept laterally across the wave, sending daemon bodies flying like ragdolls away, sparks of their life force flying out of them and back into Valvatorez. Any damage that foolish daemons managed to inflict quickly healed away and leaving him more empowered than before, a storm of blood left in his wake.
Few tales of this were known in the human world, as he never really needed (or wanted) to do such things, but against daemons he held little compunction for absorbing their power to use as his own. He was, after all, a vampire. An observer might be quick to realize historically just how much Tyrant Valvatorez had restrained himself in the campaign of fear he subjected humankind to for centuries... and maybe how close he was to unleashing this upon the world four hundred years ago.
...Of course, the only person who truly knew what he was capable of back then was the one fighting at his side now as his comrade and friend. And he was having a bloody good time.]
no subject
Meanwhile Artoria had lost Excalibur. She lost her kingdom. Her knights. But that loss came with a gain. The holy spear had granted her immortality. But the years came and went like the tides in the ocean. The days were like water to her. Her humanity had slowly eroded over time. But she had gained tremendous power. And here, and now, fighting alongside her former nemesis turned friend, she begins to feel something. A familiar warmth in her heart. The kind of warmth she got from protecting that which was important to her. The love she held for her people. The people of Daybreak may not be citizens of her kingdom, and some of them may not even be human, but their bravery and willingness to stand up against evil had, perhaps if only a little, made her feel like her old self again.
As she continued her assault, many of the daemons began to catch wise. While Artoria was a force all of her own, it seemed as though her options to strike were limited. If they kept her at a distance, perhaps they could overwhelm her with a combination of long range attacks and superior numbers. At first, this seemed to work. While they struggled to deal any king of significant damage, as her armor repelled most attacks and she swiftly dodged whatever her armor couldn't tank, their numbers seemed to be holding fast as reinforcements came.
Of course, this was all part of Artoria's plan. As more forces came, hoping to take her out in one fell swoop, that's when the Lion King revealed one of her trump cards: Llamrei was not a normal horse. The mare took to the skies with her rider, hooves touching seemingly nothing yet running atop the air even so. The two of them ran straight up, gaining momentum and height.]
I've expanded the land, built cities, crossed the ocean, and split the heavens. All for what...?
[Her ascent stops and, for a few seconds, she simply remains suspended in the air with her trusted steed. And then, light begins to rapidly gather around both.]
Holy Lance, tell me of the end! RHONGOMYNIAD!
[The light converging around them begins to spiral. In a matter of seconds, Artoria and Llamrei charge at the daemonic force. To anyone a good distance away, they'll see little more than a spiraling comet or a magical drill decimating the forces in its wake.]