The Watchers of Night (
thewatchers) wrote in
daybreakacademy2019-10-29 09:03 pm
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Entry tags:
- *event,
- adelaide cooke: original,
- amaterasu: okami,
- anastasia rose: original,
- cordelia brooks: original,
- desidera neroni: original,
- ekkehardt gehring: original,
- gunvolt: azure striker gunvolt,
- hat kid: a hat in time,
- hieke: original,
- jailbreak: original,
- james griffin: voltron,
- kokoro belmont: otomedius,
- maverick taylor: no end,
- miach mihie: harmony,
- rebecca fulton: original,
- ren amamiya: persona 5,
- rex arany: original,
- sherlock holmes: fate grand order,
- snatcher: a hat in time,
- therion: octopath traveler,
- tobias: animorphs,
- v: dmc 5,
- valvatorez: disgaea 4,
- vivi ornitier: ffix,
- zagreus: hades (supergiant)
EVENT - HALLOW'S EVE DANCE

HALLOW'S EVE DANCE
Log Comm | Network Comm | OOC Comm | Navigation

With their usual flair, the Academy has arranged several different types of entertainment for students, staff and visitors alike, running for several days up to the end of October. The month will then be sent off with a bang on Halloween itself, with a ball whose themes and effects are provided by none other than Daybreak’s new student council.

A. HALLOWEEN FESTIVITIES (SOLEIL TOWN SQUARE)
Soleil’s main square has been temporarily commandeered for the use of a festive Halloween fairground, transforming the sunny, cheerful town into something more gothic and autumnal. Traditional fairground games with all manner of prizes are available, with everything from bobbing for apples to shooting Halloween-themed targets in stalls on display. And should you pass through on Halloween itself, you’ll find all manner of costumed trick-or-treaters happy to play pranks or beg for candy - some of them more human than others.
Or, perhaps, you’re one of those very trick-or-treaters. Whether you’re going to the ball or content to do all your socializing here, there’s plenty of room for more costumed party goers to ask for treats or deliver tricks to teachers and students alike.
B. TEST OF COURAGE (SOLEIL AMUSEMENT PARK)
If you’re looking for something that wears more on the nerves, however, Soleil’s amusement park has thrown its doors open and invited the Halloween spirit in. Of particular note is Daybreak’s infamous haunted house challenge, designed and staffed by the Academy’s mercurial faculty. An array of escape rooms, devious traps and seemingly inescapable mazes with scares lurking around every corner, depending on the routes you take, await those brave enough to enter; being a little more restricted doesn’t seem to have lessened their creativity this year.
C. DANCE MACABRE
This year’s Halloween ball is set in the forest within an intertwined ring of trees, each one’s trunk decorated with a frightful face. Their branches interlock to form a windproof wall and weather-resistant roof. The main entrance is easy to spot - it’s the biggest tree of all, and those who step into its frightening facial expression will find that the tree is hollow and allows them access to the party within.
Once inside, party goers will be greeted with laden tables and a floor perpetually in fog. Not to fear, though - those who want to dance will have an elevated, separate stage to show off their footwork. There’s plenty of room to mingle and compliment each other’s costumes, too.
Those who want to escape the rigors of social interaction will find that the specially-made foliage conceals several hidey-holes, away from the main floor. Use them to scare other party goers, have private conversations, and more - it’s up to you.
D. PARTY FOOD
The banquet tables smell divine - while looking utterly revolting, in colors that fruits and vegetables should not be, and disturbingly realistic looking eyeballs and fingers decorating the tops of hors d'oeuvres and desserts, all of them radiating illusion magic for those able to pick it up. Thankfully, each tray had a nice clean label describing what the dish actually is, along with a list of ingredients - an allergic shock might be scary, but it’s not in the spirit of the holiday.
And speaking of spirits, as with previous dances, there is a manned bar with specialty spooky mixes on display, and for those too young or don’t wish to partake, there is hot mulled non-alcoholic cider, punch, and coffee.
E. COSTUME PARTY
What good would a Halloween celebration be without costumes? With the secondhand marketplace and your own ingenuity, the sky's the limit when it comes to dressing up splendidly for the occasion.
What’s more, the student council has arranged two contests - one for mundane costumes, and one for magical ones. Participants are encouraged to display the full effects of their costumes and win over the judges’ hearts with Halloween flair and fervor!
(For official judging, submit your characters' costumes here!)
F. BONFIRES
As the night winds down, the trees suddenly merge together into a giant wicker man that abruptly bursts into flame, laughing maniacally. It then explodes, launching several smaller bonfires across the area and crumbling into a large one that serves as an easy beacon for any lost souls who can’t find their way back without help.
For those who want more privacy or smaller groups to tell scary stories or socialize, they’re free to locate one of the smaller bonfires - or just take the opportunity to wander off into the forest itself. It is, after all, Halloween - who knows who or what you might meet?
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Maybe it's safe enough we don't die from it.
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Mmm, the only way to know for sure would be to just go in, though. [She doubts that the faculty would be willing to spoil whatever surprises are in store there.] Did you want to, or would you rather not?
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Why wouldn't I go in? I know how to handle a haunting. Are you trying to get out of going inside?
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She makes a vaguely-agitated noise—whether she actually is or not, it's hard to really say—and the next thing Hazel knows, Desi has faced herself toward the door again and is going in.
Should she really be going in alone, though?]
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You know, you don't have to walk so quickly. The house isn't going anywhere. For the night, at least.
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Maybe not, but I'd rather get this over with as quickly as possible.
[Once inside, she looks around to see both what's in the first room, and if it's a linear path or if there are multiple directions she could try going. It's also a bit dark in here, not so much that it would be too hard to see, but it's enough that there isn't much of anything in the way of proper shadows, meaning even if she wanted to (and she doesn't), she can't make any real use of her ability in here.]
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We pick a route and make it to the end, right? I wonder which one is the longest.
[So she can avoid it.]
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Seeing the signs over the doors, though, Desi has already decided on one that she absolutely doesn't want to deal with herself; she makes a point of stepping away from one particular door, because spiders are something she just can't deal with.
That leaves them with two choices for which door to take, doesn't it?]
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So she reaches out to take Desi's hand and lead her along toward the door with the tombstone over it.]
Let's go with this one.
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[Still unaware of what Hazel's touch does, Desi makes no attempt to avoid it, letting herself be pulled along with no real resistance; whatever direction Hazel decides to go, as long as it's Not Spiders, is fine.
If Hazel is actively trying to get a read on her here, one of the biggest things right now is, unsurprisingly, concern over how others might see her. However, it's less about the daemonic traits this time, and more about not wanting to be thought a coward herself—a button that Hazel wound up pushing.]