The Watchers of Night (
thewatchers) wrote in
daybreakacademy2019-10-29 09:03 pm
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Entry tags:
- *event,
- adelaide cooke: original,
- amaterasu: okami,
- anastasia rose: original,
- cordelia brooks: original,
- desidera neroni: original,
- ekkehardt gehring: original,
- gunvolt: azure striker gunvolt,
- hat kid: a hat in time,
- hieke: original,
- jailbreak: original,
- james griffin: voltron,
- kokoro belmont: otomedius,
- maverick taylor: no end,
- miach mihie: harmony,
- rebecca fulton: original,
- ren amamiya: persona 5,
- rex arany: original,
- sherlock holmes: fate grand order,
- snatcher: a hat in time,
- therion: octopath traveler,
- tobias: animorphs,
- v: dmc 5,
- valvatorez: disgaea 4,
- vivi ornitier: ffix,
- zagreus: hades (supergiant)
EVENT - HALLOW'S EVE DANCE

HALLOW'S EVE DANCE
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With their usual flair, the Academy has arranged several different types of entertainment for students, staff and visitors alike, running for several days up to the end of October. The month will then be sent off with a bang on Halloween itself, with a ball whose themes and effects are provided by none other than Daybreak’s new student council.

A. HALLOWEEN FESTIVITIES (SOLEIL TOWN SQUARE)
Soleil’s main square has been temporarily commandeered for the use of a festive Halloween fairground, transforming the sunny, cheerful town into something more gothic and autumnal. Traditional fairground games with all manner of prizes are available, with everything from bobbing for apples to shooting Halloween-themed targets in stalls on display. And should you pass through on Halloween itself, you’ll find all manner of costumed trick-or-treaters happy to play pranks or beg for candy - some of them more human than others.
Or, perhaps, you’re one of those very trick-or-treaters. Whether you’re going to the ball or content to do all your socializing here, there’s plenty of room for more costumed party goers to ask for treats or deliver tricks to teachers and students alike.
B. TEST OF COURAGE (SOLEIL AMUSEMENT PARK)
If you’re looking for something that wears more on the nerves, however, Soleil’s amusement park has thrown its doors open and invited the Halloween spirit in. Of particular note is Daybreak’s infamous haunted house challenge, designed and staffed by the Academy’s mercurial faculty. An array of escape rooms, devious traps and seemingly inescapable mazes with scares lurking around every corner, depending on the routes you take, await those brave enough to enter; being a little more restricted doesn’t seem to have lessened their creativity this year.
C. DANCE MACABRE
This year’s Halloween ball is set in the forest within an intertwined ring of trees, each one’s trunk decorated with a frightful face. Their branches interlock to form a windproof wall and weather-resistant roof. The main entrance is easy to spot - it’s the biggest tree of all, and those who step into its frightening facial expression will find that the tree is hollow and allows them access to the party within.
Once inside, party goers will be greeted with laden tables and a floor perpetually in fog. Not to fear, though - those who want to dance will have an elevated, separate stage to show off their footwork. There’s plenty of room to mingle and compliment each other’s costumes, too.
Those who want to escape the rigors of social interaction will find that the specially-made foliage conceals several hidey-holes, away from the main floor. Use them to scare other party goers, have private conversations, and more - it’s up to you.
D. PARTY FOOD
The banquet tables smell divine - while looking utterly revolting, in colors that fruits and vegetables should not be, and disturbingly realistic looking eyeballs and fingers decorating the tops of hors d'oeuvres and desserts, all of them radiating illusion magic for those able to pick it up. Thankfully, each tray had a nice clean label describing what the dish actually is, along with a list of ingredients - an allergic shock might be scary, but it’s not in the spirit of the holiday.
And speaking of spirits, as with previous dances, there is a manned bar with specialty spooky mixes on display, and for those too young or don’t wish to partake, there is hot mulled non-alcoholic cider, punch, and coffee.
E. COSTUME PARTY
What good would a Halloween celebration be without costumes? With the secondhand marketplace and your own ingenuity, the sky's the limit when it comes to dressing up splendidly for the occasion.
What’s more, the student council has arranged two contests - one for mundane costumes, and one for magical ones. Participants are encouraged to display the full effects of their costumes and win over the judges’ hearts with Halloween flair and fervor!
(For official judging, submit your characters' costumes here!)
F. BONFIRES
As the night winds down, the trees suddenly merge together into a giant wicker man that abruptly bursts into flame, laughing maniacally. It then explodes, launching several smaller bonfires across the area and crumbling into a large one that serves as an easy beacon for any lost souls who can’t find their way back without help.
For those who want more privacy or smaller groups to tell scary stories or socialize, they’re free to locate one of the smaller bonfires - or just take the opportunity to wander off into the forest itself. It is, after all, Halloween - who knows who or what you might meet?
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She doesn't get it.
Reira is already nodding and coming over to join Jail anyway.] Mnh. Yeah.
...What's a prank?
[the IDEAL companion,]
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It's when you play a funny trick on someone, something that'll make 'em confused or surprised, so you can all laugh about it later.
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[Well if EVERYONE is laughing, then that sounds fine enough.]
How are we going to do this trick? [That's the important thing. If they're going to help make tricks, they are going to need to know how to do it.]
no subject
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[Alright, she can Probably do that. She doesn't know how but she'll find out somewhere along the line.
...]
What's a zombie?
[HM,]
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Kind of undead, not one of the smart ones. Basically just a walking corpse that tries to chow down on anyone not fast enough to get outta chomping range. [A brief, assessing look.] You're pretty pale already, a few splatters of fake blood oughtta do the trick.
no subject
So I just have to walk toward people then? [That's pretty easy! Also, at least one person (MAVERICK,) has called her a ghost, so this is now Super easy as well.] And then they'll be scared?
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I can definitely reach ankles...
[She makes some test grabs at the air- she's got it, she can do this.]
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[Jail pulls out a bottle of fake blood from somewhere in the pockets of her lab coat.]
You wanna apply this yourself, or should I do it?
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[Well she's certainly glad to hear that!
....] ...You should do it, [She decides however. What with....her not even knowing how costumes really work.]
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It ain't toxic or anything, but it'd still sting a little. Should wash outta clothes fine, too.
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Oh...do you think I can wear this again? I thought the costumes were just for today...
[She will admit, it would be neat to just sort of wear this whenever.]
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Might get some weird looks, but they probably can't actually stop you. [This covers a fairly decent part of Jail's life philosophy, honestly.]
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...What makes it weird?
[Excellent, she's Immune,]
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[She tilts her head, surveying her work as she adds a last, precise bloodstain. Congratulations, child, you are now a terrifying ghoul, sort of.]
You can open your eyes now.
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Anyway, she opens her eyes. She doesn't feel super different, though maybe her face feels a little cold thanks to the fake blood. But now they've got the important part right?] Ok...
Now I have to find someone's ankles, right?
[She's dedicated,
Determined,]
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[Look, it's best not to leave room for these things to backfire.]
Go forth and be terrifying.
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[With that in mind then, she'll go scurry under some sort of desk. That part's easy to figure out.]