The Watchers of Night (
thewatchers) wrote in
daybreakacademy2019-10-29 09:03 pm
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Entry tags:
- *event,
- adelaide cooke: original,
- amaterasu: okami,
- anastasia rose: original,
- cordelia brooks: original,
- desidera neroni: original,
- ekkehardt gehring: original,
- gunvolt: azure striker gunvolt,
- hat kid: a hat in time,
- hieke: original,
- jailbreak: original,
- james griffin: voltron,
- kokoro belmont: otomedius,
- maverick taylor: no end,
- miach mihie: harmony,
- rebecca fulton: original,
- ren amamiya: persona 5,
- rex arany: original,
- sherlock holmes: fate grand order,
- snatcher: a hat in time,
- therion: octopath traveler,
- tobias: animorphs,
- v: dmc 5,
- valvatorez: disgaea 4,
- vivi ornitier: ffix,
- zagreus: hades (supergiant)
EVENT - HALLOW'S EVE DANCE

HALLOW'S EVE DANCE
Log Comm | Network Comm | OOC Comm | Navigation

With their usual flair, the Academy has arranged several different types of entertainment for students, staff and visitors alike, running for several days up to the end of October. The month will then be sent off with a bang on Halloween itself, with a ball whose themes and effects are provided by none other than Daybreak’s new student council.

A. HALLOWEEN FESTIVITIES (SOLEIL TOWN SQUARE)
Soleil’s main square has been temporarily commandeered for the use of a festive Halloween fairground, transforming the sunny, cheerful town into something more gothic and autumnal. Traditional fairground games with all manner of prizes are available, with everything from bobbing for apples to shooting Halloween-themed targets in stalls on display. And should you pass through on Halloween itself, you’ll find all manner of costumed trick-or-treaters happy to play pranks or beg for candy - some of them more human than others.
Or, perhaps, you’re one of those very trick-or-treaters. Whether you’re going to the ball or content to do all your socializing here, there’s plenty of room for more costumed party goers to ask for treats or deliver tricks to teachers and students alike.
B. TEST OF COURAGE (SOLEIL AMUSEMENT PARK)
If you’re looking for something that wears more on the nerves, however, Soleil’s amusement park has thrown its doors open and invited the Halloween spirit in. Of particular note is Daybreak’s infamous haunted house challenge, designed and staffed by the Academy’s mercurial faculty. An array of escape rooms, devious traps and seemingly inescapable mazes with scares lurking around every corner, depending on the routes you take, await those brave enough to enter; being a little more restricted doesn’t seem to have lessened their creativity this year.
C. DANCE MACABRE
This year’s Halloween ball is set in the forest within an intertwined ring of trees, each one’s trunk decorated with a frightful face. Their branches interlock to form a windproof wall and weather-resistant roof. The main entrance is easy to spot - it’s the biggest tree of all, and those who step into its frightening facial expression will find that the tree is hollow and allows them access to the party within.
Once inside, party goers will be greeted with laden tables and a floor perpetually in fog. Not to fear, though - those who want to dance will have an elevated, separate stage to show off their footwork. There’s plenty of room to mingle and compliment each other’s costumes, too.
Those who want to escape the rigors of social interaction will find that the specially-made foliage conceals several hidey-holes, away from the main floor. Use them to scare other party goers, have private conversations, and more - it’s up to you.
D. PARTY FOOD
The banquet tables smell divine - while looking utterly revolting, in colors that fruits and vegetables should not be, and disturbingly realistic looking eyeballs and fingers decorating the tops of hors d'oeuvres and desserts, all of them radiating illusion magic for those able to pick it up. Thankfully, each tray had a nice clean label describing what the dish actually is, along with a list of ingredients - an allergic shock might be scary, but it’s not in the spirit of the holiday.
And speaking of spirits, as with previous dances, there is a manned bar with specialty spooky mixes on display, and for those too young or don’t wish to partake, there is hot mulled non-alcoholic cider, punch, and coffee.
E. COSTUME PARTY
What good would a Halloween celebration be without costumes? With the secondhand marketplace and your own ingenuity, the sky's the limit when it comes to dressing up splendidly for the occasion.
What’s more, the student council has arranged two contests - one for mundane costumes, and one for magical ones. Participants are encouraged to display the full effects of their costumes and win over the judges’ hearts with Halloween flair and fervor!
(For official judging, submit your characters' costumes here!)
F. BONFIRES
As the night winds down, the trees suddenly merge together into a giant wicker man that abruptly bursts into flame, laughing maniacally. It then explodes, launching several smaller bonfires across the area and crumbling into a large one that serves as an easy beacon for any lost souls who can’t find their way back without help.
For those who want more privacy or smaller groups to tell scary stories or socialize, they’re free to locate one of the smaller bonfires - or just take the opportunity to wander off into the forest itself. It is, after all, Halloween - who knows who or what you might meet?
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Ekkehardt's playing him. Avery knows he's playing him. It's obvious to anyone with ears and eyes.
And yet... AND YET...
Ekkehardt is several steps away by the time Avery's curiosity gets the best of him]
Ugh, FINE. Spit it out already. What do you want, bonehead?
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This is going to be an entertaining night, he can already tell.
To spare Avery's dignity, he at least doesn't laugh about him taking the bait. ]
Nothing too taxing, I promise.
I was wondering if you'd be willing to dance with me. [ He doesn't mention the dance they previously had.
At least, not yet. ] You can go right back to contemplating the drink options once we're done, if you like. Or you can do that right now, if that's what's exceptionally thrilling to you.
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What's the catch?
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Ah, you're so suspicious. You wound me. [ He's so full of shit.
He places his top hat over his heart (or where a heart would be if he still had one), pressing it to his chest. His eyes glow red behind his mask.
He could give him a straight, honest answer, but where's the fun in that? ]
I can't even ask for something so simple?
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[or maybe he's taking him somewhere where he smeared vaseline on the floor. This has to be payback for some prank he pulled]
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[ He actually does just want to dance.
But as if Avery would ever believe him if he told him that to his face! No, this is going to require a different sort of approach.
You know, like goading him into it. ]
But I suppose if even the prospect is just too risky for you, I'll just have to find someone else...
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Are you seriously calling me a coward because I won't dance with you?
[He's not annoyed. He's totally not going to fall for this. Not in the least.]
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[ His tone is light, teasing. He tilts his head to the side as he puts his top hat back on, casting his face into shadow, leaving only the scarlet glow of his eyes and grin visible.
It's reminiscent of that shared dream. Just a little. ]
All I see is that you're remarkably unwilling to indulge a simple request. Whatever am I supposed to think of that?
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[But that look. That smug, infuriating grin. The way Ekkehardt clearly thinks he actually won.
(The memory of a ballroom dance in a dream)
It's positively infuriating.]
One dance. That's it. And only so you'll shut up about it. Do I make myself clear?
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[ He sweeps his hat off his head with a flourish, bowing to him and extending a hand.
(It's an invitation, but it's also a concession. What Avery chooses to do once he takes it is something Ekkehardt won't control.) ]
May I have this dance?
[ It's something better suited for a masquerade ball, something more courtly or high-society. But, like Ekkehardt says, those things are a cut above his social station. ]
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It's enough to make his stomach turn, the way he bows like that, like he's some stupid, snobby noble at a ball. He rolls his eyes and takes Ekkehardt's hand, ignoring the bile (and it absolutely is bile. It has to be) that threatens to come up when he does so.]
Impress me and I might be convinced to allow you to lead.
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[ The style of dance isn't nearly as regulated as a waltz, this time, though if Avery decides on something more traditional he certainly won't deny him. There's much more freedom. ]
Since you're so intent on leading, why don't you go ahead and set the pace?
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Even so, he keeps his head held high and a confident grin on his face--fake it til you make it]
What, not even going to try and challenge me for it?
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[ He's not so unfair that he's going to force Avery into a style of dance that's utterly unfamiliar to him. That just wouldn't be sporting.
But he picks up the pace to match the music's beat and throws in some more complicated footwork for good measure, pulling Avery along with him and expecting - challenging - him to keep up. ]
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You know, it's a shame. I'd probably get in trouble if I used any magic here. It'd make things more interesting.
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He doesn't slow down, but he does simplify things a little. Taking it a bit easier on someone who's out of practice, at least for now. ]
Oh, like you did before?
It would be fun, I admit. But I'd rather not alarm anyone by suddenly pulling out knives on the dance floor. You know how it is.
[ He ought to be responsible. It makes up for Avery's total lack of such things. ]
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It has nothing to do with being out of practice]
Uh... Ground's a bit uneven there. Might want to watch your step.
[Nailed it.]
Of course I know how it is. They never let me have any fun around here! At least in a dream you get to let loose, eh?
[His grin turns a bit manic.
Why is he still dancing.
Ekkehardt actually was there in the dream.
This is a trap. This is totally a trap. What is he doing. Why can't he stop.
Why the fuck does he still want to dance.]
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That's because every time you have fun, I always end up patching someone up! But you're right. It's nice to let loose every once in a while.
[ He's carefully not remarking on that edging-on-manic expression because you know what, Avery's going to have to work this one out for himself. ]
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[A pause]
Well. Maybe not the last one anymore.
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[ His voice is nothing more than amused. Playful, almost, a sharp contrast from his usual serious, disapproving tones (especially around Avery, who gets a lot of them, because of his aforementioned ideas of fun).
But just for tonight - he's letting loose, in his own way. ]
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Ugh. Don't bring that up. That was just shameful. Forgetting you were dead like that? Really? After all the times I've enjoyed pointing it out, too.
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The music changes, something slower and more suited for the kind of dances Avery is experienced with. He slows his pace accordingly, easily falling into step with him despite that mutual prickliness between them. ]
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It was your fault anyway, provoking me like that. And I'll bet you knew exactly what you were doing, too.
[His steps become a bit surer at the new pace. Perhaps still too old a dance for the song, but something that can be adapted well enough all the same.]
You've got quite the death wish for a guy who's already dead.
[It's impressive in a way, annoying as it can be sometimes.]
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[ That comment about a death wish gets a short laugh. He's easy with laughter today. Normally he'd be easy with smiles too, but it's easy to smile when your face is a skull, so that probably doesn't count. ]
Why wouldn't I? It's already happened. I have the luxury of courting it.
[ Well, courting some things, anyway.
Some people. One person, possibly, maybe.Besides, there's worse things than death, he almost says, and then he doesn't, because it's a nice night and he doesn't want to ruin it with talk like that. Talk that could lead to something more painful. ]
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[Ekkehardt is supposed to be the responsible one, after all.]
Maybe I should have a little fun of my own--remind you just how mortality works. I bet I could jump one of the bonfires tonight.
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